after playing this demo to death I have some advice and praise.
the praise first.
I love the 2.5d aesthetic of the game and love the reference to Northstar Courier.
the advice
I would recommend adding a scent filter for a post game upgrade to the camera. pretty much the filter could show a hazy mist anywhere a anomaly was or is so a player can determine where an anomaly was/is but not necessary when it's there or what filter to use to see it. this would allow the player to more easily fill up the last few entry's in the log book.
I would also recommend a display at the entrance to each level displaying completion rates for anomaly encounters, anomalies tamed, and completion of quest in that particular area of the game.
on a unrelated note where the hell is number 22 I searched all over and couldn't find it
It's ok we still need to perform more tests on different devices because the development was only tested on one PC with a 1920x1080 display. Feel free to try it & let us know how it went!
First and foremost I absolutely love this game so far from what I've played. Fun characters and every anomaly is really fun to discover in the nooks and crannies of the areas.
If I could throw out some critiques and bugs I noticed, if it'd help, the main 2 I'd really want to mention is that
1) When you're bringing the camera down and, during the animation, hit the 'night vision' key, it'll turn on night vision with the camera down, revealing anomalies that are only visible with night vision on!
2) For the cursor when selecting things like pictures, the finger icon doesn't exactly match up with the cursor icon, making selecting the 'delete' or 'inspect' buttons on images in the gallery a little disorienting.
I'd also really really implore you to reword the responses to anomalies because during my playthrough, I noticed most of the responses were "antagonize the anomaly" and "be kind to the anomaly" which made it too easy to figure out what the correct path is. That being said, when it's not so obvious, it's really rewarding to put together what the right answer is
Thank you very much for playing & we're glad that you enjoyed the demo! Also thank you for letting us know about the undocumented bugs, we'll add those in our to-do list & hopefully will be fixed in the next update.
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after playing this demo to death I have some advice and praise.
the praise first.
I love the 2.5d aesthetic of the game and love the reference to Northstar Courier.
the advice
I would recommend adding a scent filter for a post game upgrade to the camera. pretty much the filter could show a hazy mist anywhere a anomaly was or is so a player can determine where an anomaly was/is but not necessary when it's there or what filter to use to see it. this would allow the player to more easily fill up the last few entry's in the log book.
I would also recommend a display at the entrance to each level displaying completion rates for anomaly encounters, anomalies tamed, and completion of quest in that particular area of the game.
on a unrelated note where the hell is number 22 I searched all over and couldn't find it
Seems interesting but I'm afraid my old i3 laptop will broke playing this game 😅
It's ok we still need to perform more tests on different devices because the development was only tested on one PC with a 1920x1080 display. Feel free to try it & let us know how it went!
First and foremost I absolutely love this game so far from what I've played. Fun characters and every anomaly is really fun to discover in the nooks and crannies of the areas.
If I could throw out some critiques and bugs I noticed, if it'd help, the main 2 I'd really want to mention is that
1) When you're bringing the camera down and, during the animation, hit the 'night vision' key, it'll turn on night vision with the camera down, revealing anomalies that are only visible with night vision on!
2) For the cursor when selecting things like pictures, the finger icon doesn't exactly match up with the cursor icon, making selecting the 'delete' or 'inspect' buttons on images in the gallery a little disorienting.
I'd also really really implore you to reword the responses to anomalies because during my playthrough, I noticed most of the responses were "antagonize the anomaly" and "be kind to the anomaly" which made it too easy to figure out what the correct path is. That being said, when it's not so obvious, it's really rewarding to put together what the right answer is
Thank you very much for playing & we're glad that you enjoyed the demo! Also thank you for letting us know about the undocumented bugs, we'll add those in our to-do list & hopefully will be fixed in the next update.